To me, the best part of the gameplay is the "Invisible Predator" aspect. Aside from the Batarang, players will be able to play with the Batclaw, explosive gel, a sonar resonator, and the grappling lines. You will also be able to strengthen the Batarang as well. Yes, Batman has an assortment of his fabled "toys" for us to play with, each with its own rewarding purpose. In addition to the takedowns, upgrades, and purchases, you can also use your experience points to extend Batman's health gauge and to improve various other weapons in the game. Trust me when you go to get ready to do the 40 hit combo, you'll need the upgrades. These can be upgraded, and then there are a few that you will be able to purchase with your experience points in the game. With your combo count climbing towards eight, you'll gain access to special attacks that will make things easier against certain enemies. One of the ways this is done is timing your attacks. I'm not saying they become insanely difficult, it's just that you'll have to refine your own way of playing to go beyond the mashing. This is an area where the combat system may become a little bothersome. Once you get a little deeper in the game and enemies start changing things up, you have to change the way you approach fighting them.
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